Adam’s Grapple

Lead Programmer

Adam’s Grapple is a 2D Foddian game in which the player must harness the power of a grappling gun to ascend from the depths of an ancient temple. As the player rises, the areas become harder to traverse, and falling is more dangerous as the dreadful thought of losing progress is likelier.

A team of archeologists is adventuring through ruins when they stumble upon a treasure: an ancient grapple gun. They pick it up, unknowingly triggering a pit trap, leading to the entire team's death. The sole survivor, our Main Character, had his legs crushed by falling debris, and must use the grappling hook to escape the pit and return to civilization.

My Contributions:

Designing and implementing the grapple mechanic for dynamic and challenging gameplay.

Creating environmental interactions, such as falling rocks, slippery ice, and heavy winds, that aim to engage the player and provide an extra layer of challenge to the game.

Preparing the game for a full launch on Steam by the mid 2025.

What I learned:

This game was my first project using the Godot engine - I had previously been using Unity for 2D games, but decided to learn something new. The first challenge I faced with Godot is learning its Node system and how all the components of the game were going to work together. My initial task was getting a prototype of the swing mechanic functional - something that would usually take me a few days ended up taking a few weeks. However, once I got the hang of it, it was smooth sailing from then on.

I am also learning what it takes to ship a game to the public. My team and I are working hard to finish this game up by summer of 2025, and we're starting to think of polishing, marketing, and sending the game to different expos. It's a completely new experience for me, but it's been eye-opening, and has been going well so far.

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The Harbinger